❄ North
Aethelgard
"We do not bend. We melt the ice ourselves."
A vast, ancient reach of frost and iron. Blizzards last for months, the permafrost swallows villages whole, and great beasts — trolls, dragons, and worse — roam unchecked. The land is scarred by the World Wound, a titanic chasm splitting mountain from forest, and warmed only by the smoke of Mt. Ignis. Its people are hardened, not cruel: shaped into something closer to iron than flesh. Beyond the northern rim lie the true frozen wastes, where the cold never breaks.
Seats: Pandor City, the crown of the north · Ironhaven, the fortress-city below the Greyspine Mts. and home of Hero's Hall · the dreaded Castle Drakmar.
⚙ South
Bonis
Where the machine and the spell keep one another honest.
The bright mind of Aureth. In Bonis, magic and technology are studied together — gears turned by bound lightning, glass that remembers, engines that think. The learned rule here, and knowledge is the truest coin. If the new age has a birthplace, it is beneath the shadow of the Great Spire.
Seat: The Great Spire — part academy, part cathedral of invention.
⚔ East
Stormland
The largest realm — and the hungriest.
The east holds the most land, the biggest armies, and the oldest grudges. Stormland is a patchwork of rival lords in a near-constant contest for territory and glory. It is said that if its houses ever stopped fighting each other and banded together, they could rule all of Aureth. They never have. Politics is a blade here, and warfare is a way of life.
Seats: A dozen warring banners — no single throne holds for long.
🌲 West
The Uncharted
The map ends here. The adventure begins.
Forests without borders, marshes that swallow roads, wastelands and deserts no cartographer has ever tamed. The Uncharted is where the wild races dwell and where the deepest dungeons wait. Everything valuable in the west is guarded by something dangerous — which is exactly why the bold keep going in.
Seats: None mapped — only ruins, lairs, and the trouble between them.
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Atlas of the North: Pandor City · Ironhaven · Castle Drakmar · Macar · Astrax · As-Ascar · the Greyspine, Dragon's Crest & Serpent's Spine ranges · the Eldritch & Shadowfell Forests · the Dead Sands Desert · the Scorched Expanse · and the World Wound. Chart them yourself in the
World Explorer.